
Igor is one of the killers that can be selected in Propnight. He looks like a humanoid figure with a pink and white bunny suit, red eyes, and a chainsaw. He also seems to have a bitten ear and sharp teeth.
He has a high skill cap, with his granades and charge being hard to manage in the beggining, exceling at chasing and finishing the game early.
Abilities[]
Just like all the other killers, Igor has the Hunt passive ability.
Perks[]
Counters[]
The most important mechanic is to counter is Igor's Charge. As a survivor, you can do a doble jump in order to pass on top of igor and dodge his attack. You can also trade a stun for a hit, although it is possible to stun and not get hit. Sometimes you don't have space to jump on top of igor, in this case, it is possible to use objects and loops in order to force a 180. Since Igor has reduced manouverability, it will be harder for him to turn, making it possible to juke him a little.
Slow jars are extremely powerfull as they disable the ability for igor to chase, while also, if he is already using Charge, forcing him to choose between stopping it or wasting many charges. Just like against any other killer, as a survivor, you should always have more than 30 hp in order to be able to sustein at least one Charge. Building sets, although looking powerfull at first glance, since they stop the Charge, it will not affect the chasing power of good igor players, therefore, the item will have the same value as it has for other killers. Sometimes it may be even worth less as Igor is faster at passing through many stacks of 1-way walls.
In regards to Igor's grenades, practice leads to perfection, knowing, based on igor's position and how the grenade was thrown, where it is going, enables the survivors to be able to dodge is more easly. One trick is to double jump a second after Igor throws the grenade.
Tricks[]
Igor is one of the hardest killers to play due to his high skill ceiling managing his grenades and charge. They are not only hard to handle, but also have some tricks that can push Igor a few steps further.
Bunny Hop[]
Igor is able to Bunny hop at the beginning and at the end of his Charge, allowing him to not lose time while using the ability.
Igor's Bunny hop almost perfect
In the beginning, when timed correctly, the Igor player can jump and then use M2 to perform a Charge while in the air, not losing momentum.
In the end, after releasing M2, it is possible to jump, keeping the momentum of the Charge, while also instantly starting to regen the charges.
As any other killer it is then possible to bunny hop keeping the momentum for a few more seconds, enabling the player to perform various Charges in a row.
Gallery[]
Customization[]
| Name | Appearance |
|---|---|
| Basic | |
| Bear |
Trivia[]
- Prior to the Reborn update, Igor had an additional ability, seen below:
|
Q | Chainsaw Terror | The sound of the chainsaw plays for a while across the whole map, removing Igor's terror radius for about 10 seconds. | 75s |





